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API is a great idea

Started by Binary, September 03, 2014, 10:38:09 PM

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Binary

I'm not one to give a lot of compliments but I think it's awesome you guys are making an API so anyone can contribute content! :D This will hopefully solve a lot of the inactive or lack of updates problems we've had in the past. Definitely a good idea and I'm glad it's being added!
A.K.A. Recoil

Check out my account progress for Jake's iron-man challenge!




Sento

Quote from: Kryptonite on August 16, 2014, 11:54:30 AM
OR SOMEONE CAN JUST f*cking OPEN MY CHARACTER FILE AND CHANGE MY GOD damn COORDINATES SO I CAN f*cking PLAY AGAIN HOLY shit

Kryptonite


Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Binary

Quote from: Kryptonite on September 04, 2014, 01:38:13 AM
How do you know this?

Well Onur originally told me but James confirmed it. Could be trolling I suppose, but I highly doubt it honestly. He seemed genuine.
A.K.A. Recoil

Check out my account progress for Jake's iron-man challenge!




Ry60003333

I can confirm that a public plugin API is in development. ;D
Quote
Triniboy: AllGoFree Staff don't get paid, they only get laid.




Kryptonite


Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



oplsno

Spoilers: WS/RR is ran on a funky plugin system that ry wrote, the API will be pretty solid I can guarantee it.
Kevin was a cunt, change my mind.


Binary

Quote from: oplsno on September 04, 2014, 05:44:31 PM
Spoilers: WS/RR is ran on a funky plugin system that ry wrote, the API will be pretty solid I can guarantee it.

Can't tell if you're sarcastic lol but I think it's been the best idea here in a long time. A lot of us here are programmers and tired of the fact that the game is still really unfinished after a good 6 years of it being out. So I think Ryan made the right decision in adding it. :)
A.K.A. Recoil

Check out my account progress for Jake's iron-man challenge!




Kryptonite


Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Ry60003333

If anyone would like a sneak peak at the plugin docs... ;)
http://www.openrune.org/javadoc/
Quote
Triniboy: AllGoFree Staff don't get paid, they only get laid.




Krest I V

Y'know, I saw the link and I thought "Wow, I have to see this!" and then opened it up and realized I have no clue about 95% of it.

Kryptonite

Lol you can't actually see any code.

Quote from: Recoil on April 18, 2012, 06:21:22 PM
Quote from: X on April 18, 2012, 06:20:22 PM
Quote from: Recoil on April 18, 2012, 05:59:45 PM
Da fuq are you doing in a graffiti painted hobo dungeon for?

weed
Just lost all the respect I once had for you.



Krest I V

You say that like coding is the only thing that can confuse me...

oplsno

Quote from: Ry60003333 on September 13, 2014, 02:00:56 PM
If anyone would like a sneak peak at the plugin docs... ;)
http://www.openrune.org/javadoc/
So for those who have no idea, a summarised version of that link is as follows:

That link lists all available variables and functions which you can call from inside your own code, so lets say you wrote something for a new item, you'd call the specific function from that link which allows the character to interact with said item. This saves you having to write a whole new method of interaction when you can just use the pre-provided code.

Pretty sure that summarises it, correct me if I'm wrong because I haven't seriously programmed in a couple of years.
Kevin was a cunt, change my mind.


wolf

Quote from: oplsno on September 14, 2014, 09:20:33 AM
Quote from: Ry60003333 on September 13, 2014, 02:00:56 PM
If anyone would like a sneak peak at the plugin docs... ;)
http://www.openrune.org/javadoc/
So for those who have no idea, a summarised version of that link is as follows:

That link lists all available variables and functions which you can call from inside your own code, so lets say you wrote something for a new item, you'd call the specific function from that link which allows the character to interact with said item. This saves you having to write a whole new method of interaction when you can just use the pre-provided code.

Pretty sure that summarises it, correct me if I'm wrong because I haven't seriously programmed in a couple of years.
I'm going to assume you are right because I have no idea how the hell it works.