WorldScape Blitz

Your Thoughts => Suggestions => Topic started by: M I K E on September 02, 2010, 09:22:15 AM

Title: Dragons at Wildy
Post by: M I K E on September 02, 2010, 09:22:15 AM
Ryan should make working range safe spotting to every npc, like in runescape ;)

Because now you run to the npc and like in runescape, theres allways people safe spotting at Karamja demons.

He should add safe spots like NPS'c dont walk through walls!  ;D
Title: Re: Dragons at Wildy
Post by: leo3940 on September 25, 2010, 06:37:41 PM

I fully agree :)

Title: Re: Dragons at Wildy
Post by: Vee Dub on September 25, 2010, 07:02:14 PM
I thought we already went through this? What's the fun in going to an NPC and not really versing it?

It takes the fun out of the game.
Title: Re: Dragons at Wildy
Post by: Yoho on September 26, 2010, 08:12:59 AM
What's the fun of attacking an NPC and it hit's 40's on you.
Title: Re: Dragons at Wildy
Post by: Kryptonite on September 26, 2010, 10:35:08 AM
Agreed with Yoho.
Title: Re: Dragons at Wildy
Post by: Con1887 on September 26, 2010, 10:48:16 AM
Quote from: Yoho on September 26, 2010, 08:12:59 AM
What's the fun of attacking an NPC and it hit's 40's on you.

Unfortunately one of the many features that have not been added yet would be the defence formula. As a result NPCs have a wide range of damage in which they can conflict. I assure you the defence formula will implemented as soon as it is fully established.
Title: Re: Dragons at Wildy
Post by: d1stortor on September 26, 2010, 09:44:40 PM
well, not really sure what you meant con...but in a few words, i am guessing you meant we will be able to fight them without them hitting that high?
Title: Re: Dragons at Wildy
Post by: lollol on September 27, 2010, 08:04:23 AM
yeah,but as soon as ryan addes the defence bonus :)
Title: Re: Dragons at Wildy
Post by: M I K E on September 27, 2010, 08:14:30 AM
Yeah, it will be easier to kill them after theres the defence bonus added?
Title: Re: Dragons at Wildy
Post by: Vee Dub on September 27, 2010, 08:37:36 AM
Quote from: M I K E on September 27, 2010, 08:14:30 AM
Yeah, it will be easier to kill them after theres the defence bonus added?
I'm not quite sure, But I think that's what Con was Implying ::)
Title: Re: Dragons at Wildy
Post by: Kryptonite on September 27, 2010, 07:27:58 PM
Quote from: Vee Dub on September 27, 2010, 08:37:36 AM
Quote from: M I K E on September 27, 2010, 08:14:30 AM
Yeah, it will be easier to kill them after theres the defence bonus added?
I'm not quite sure, But I think that's what Con was Implying ::)

Obviously if you know how to read.
Title: Re: Dragons at Wildy
Post by: Dug on September 30, 2010, 03:55:20 AM
Yea but just to point out ry has already put a safespot on the chaos elemental where you can attack it without it coming to eat your head :D
Title: Re: Dragons at Wildy
Post by: Chaoslancex on September 30, 2010, 10:00:20 AM
Uhmm About the Dragons i Think they should be moved deeper in Wildy like maybe lv 45 wildy. Why you ask? well for one.. even with the new update on npcs Player as simply just running up to them attacking them with 3 items and getting killed, running back and repeating the processes over and over till they get the drop.
Title: Re: Dragons at Wildy
Post by: bear hug on September 30, 2010, 03:47:23 PM
QuotePosted by: Chaoslancex     Uhmm About the Dragons i Think they should be moved deeper in Wildy like maybe lv 45 wildy. Why you ask? well for one.. even with the new update on npcs Player as simply just running up to them attacking them with 3 items and getting killed, running back and repeating the processes over and over till they get the drop.

i completely agree although for this you would have to walk further which would be a pain but i still agree..   :D